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IATF @ MANIAX (BLK)

ROUND 1 UPDATE AND FORMAT

Congratulations to those that have qualified to compete in your local IATC Round 1 Qualifier @ MANIAX. In case you haven’t heard anything about it - lets lay it all out now!

Round 1 is the final thing standing in the way of these battle-hardened competitors and representing MANIAX and Australia in the International Axe Throwing Championships 2022!!

The game format is a little different to what we're used to in league, with the highest personal scoring participants from all MANIAX competitors nationally progressing and going to Canada to compete on the world stage!

A bit more detail on the format is below but will be explained on the day and as always contact your League Manager for more information at leaguemanager@maniax.com.au

Finally, remember that venue local times of competitions are attached to the registration link below HERE:

Good luck everyone and we can't wait to see you!

Regards

The Team @ MANIAX

 

Detail on Round 1 Qualifier Format:

Round 1 consists of the following throws in Premier Ruleset:

  • Each player will throw a total of 75 regular axes and 15 big axes
  • For the first 75 axes:
    • The players throw in groups of four
    • Four players, Player A, Player B, Player C and Player D start by throwing 15 axes on targets 1, 2, 3, and 4 respectively.
    • Clutches are callable every fifth throw, but player are not required to call clutch
    • Once the players have thrown the first 15 axes, they all move one target to the right. Player D will move to target 1.
    • The players are now lined up D, A, B, and C at targets 1, 2, 3, and 4.
    • The players throw 15 more axes.
    • The players move one target to the right. Player C will move to target 1.
    • The players are now lined up C, D, A, and B at targets 1, 2, 3, and 4.
    • The players throw 15 more axes.
    • The players repeat this twice more. They will end up throwing the final 15 axes on the same target where they started.
  • For the 15 big axes:
    • The players throw individually.
    • Clutches are callable every throw, but players are not required to call clutch
    • Each player will throw their 15 big axes and then the next player will take their turn.
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